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Queen of fighters 2017 tutorial

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Balancing issues and decisions and such that kind of come out towards release in the final stages.Īccuracy versus originality issues maybe? Do you go for being 'game accurate' or try different ideas and such. Kind of 'How it can all come together (both good and bad)' type of synopsis / conclusion video. Kind of a thought crossed my mind recently of kind of a summary of all the work done on a character and what it leads to eventually. Let's see, AI (Artificial Intelligence) seems like may be a 10%.Īlso, have you thought about maybe doing a video on gameplay mechanics? Pausetimes, hit times, damage values, velocities, hypers, supers, stuff like that and how it comes together (or doesn't in the case of infinites and stuff like that).

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